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The CPU object is a grouping object.

It is used to collect and tie together several other objects such as MODES, INPUTS, OUTPUTS, I2C and VCLK.

Code Generation

The CPU object has several properties associated with it which are used to guide the code generator during the code generation phase. These properties are accessed via the CPU settings object dialog.

These properties are:

  • CPU ID
  • CPU type
  • use shadow port A
  • use shadow port B
  • CPU specific user supplied initialisation code

Adding CPU Objects To A Design

Normally a CPU object is copied from the template window to the drawing window, placed over the objects which need to be collected into one CPU then bound to those objects (the objects are in turn added to it using the objects add to group function or gather function)

Related Information

MODE objects
INPUT objects
OUTPUT objects
I2C objects
VCLK objects